The Evil Dead
The Video Game That Started it All
The Evil Dead is a survival horror and adventure game produced by Palace Software for the Commodore 64. Another version was written for the ZX Spectrum but this was never released and eventually appeared free with the Spectrum version of Cauldron. The Evil Dead was the first in a series of zombie themed video games on various gaming platforms.
The game is set at the infamous cabin from the Evil Dead film. The player controls Ash, and must close cabin windows to prevent monsters from entering, while also killing monsters that are already in the cabin. As the player defeats monsters with various weapons (shovels, shotguns, and axes), Ash's energy level decreases. Ash must continuously pick up new weapons in order to increase his energy. Once he has defeated all the monsters, Ash must obtain The Book of the Dead and destroy it in order to defeat the evil zombies.
1994 Corpse Killer Video Game
Corpse Killer was a game released for the Mega-CD, Mega-CD 32X, 3DO, Sega Saturn, Windows 95 and Macintosh computers that features live action full motion video in a format similar to other games developed by Digital Pictures. The quality of the full motion video on the Mega-CD version is less than that of the others. Also, after the release of the Mega-CD version, Digital Pictures created an option to have English subtitles during the full motion video as critics had complained that it was difficult to understand what the driver was saying in the Mega-CD 32X and Sega versions.
The story begins when an un-named United States Marine is airdropped onto a tropical island on a top secret mission to stop the evil Dr. Hellman, who plans to release his army of zombies on the world. He is bitten by a zombie and also meets an attractive female reporter and a Rastafarian male driver. Four of the marine lieutenant's comrades are captured by Hellman and turned into zombies. To rescue them, the lieutenant infiltrates Hellman's compound and shoots each of them with bullets coated with extract from Datura plants, which can turn freshly created zombies back into humans.
Most of the gameplay is similar to other shooting full motion video games. The player moves through the jungle shooting various zombies, collecting better ammunition (to prepare for a raid on Hellman's compound) and medicine to recover health.
The Sega Saturn version of the title was released with the subtitle "Graveyard Edition". This version features a few exclusives such as full-screen video, a difficulty select (ranging from normal to bloodthirsty to cannibal), items and power-ups that drop down from the top of the screen and can be shot and collected, and "in your face" zombie attacks. These attacks involve a zombie that pops up immediately in front of the "camera" and attacks the player. They can only be killed with armor-piercing rounds or Datura rounds. The Saturn version is also the only version of the game to lack light gun support (though there is no mention of light guns in the manual or packaging for the 3DO version, it does in fact include light gun support). Despite being heavily criticized, the Sega Saturn version has a small box on the cover that reads, "One of the Top 20 Games of the Year!"
2001 Return to Castle Wolfenstein
Wolfenstein MultiPlayer (MP) is an objective game mode, in which players are split into two teams - Axis and Allies. Each team has a set of objectives to complete, the Allies usually being to destroy some sort of Axis advantage, and the Axis objectives being to defend their object(s). These objectives are split into two categories, primary and secondary. Primary objectives are ones which must be completed for victory, generally stealing secret documents or destroying a radar array; however secondary objectives are ones which are optional - they do not have to be completed, but if they are they may aid the appropriate team, such as blowing out a door to allow access into a tunnel which shortens travel time or allows less-noticeable infiltration of the enemy base.
Each team has access to a slightly different set of weapons, matching those used by each side in World War II. Players can choose from four different classes: Soldier, Medic, Lieutenant and Engineer. Each class specializes in a certain aspect of the game, and an effective team will balance players out using all four classes, such as a soldier for blasting through enemy defences, a medic for supporting the team and keeping them alive (Soldier making up for the lack of firepower with medics, medics making up for the lack of health), a Lieutenant to resupply teammates with ammo (especially soldiers) and engineers to complete the objective, having their way cleared by the soldier which is then supported by the Lieutenant.
2012 Call of Duty Black Ops II Zombies
The Biggest Zombie Experience to Date: Call of Duty®: Black Ops 2 Zombies features three different ways to survive the zombie apocalypse. Unravel the mysteries of a dying Earth in Tranzit, fight endless waves of zombies in Survival mode, or compete in the new 4z4 last-human-standing mode, Grief. Also, enjoy bite-sized chunks of gameplay with Zombies' new Custom Game Mode.
TRANZIT MODE - 1-4 player co-op in a large open world with a variety of locations and brand new characters. The bus and new Buildables gameplay elements help players move through and gain access to each area to find clues that reveal why they are there and what they must do to survive. All the while, public transportation is still operational, as a bus will regularly stop at each location. Zombies ride for free.
SURVIVAL MODE - Survival mode recreates the classic Zombies co-op gameplay, where up to 4 players are challenged to survive never-ending hordes of the undead in select location sliced from the larger world of Tranzit and redesigned as standalone experiences.
GRIEF MODE - Team up with your friends to challenge another group of up to 4 people in a Humans vs. Humans vs. Zombies scenario. Play on the various griefing mechanics to sidetrack the zombies or slowdown the opposing side. The team with last humans standing wins.
The Walking Dead
The Walking Dead (also known as The Walking Dead: The Game) is an episodic point-and-click adventure video game for iOS, OS X, Microsoft Windows, PlayStation 3 and Xbox 360, based on Robert Kirkman's The Walking Dead comic book series. The game was developed by Telltale Games and was initially slated for release in the last months of 2011, but was held back until early 2012 to allow further time for development. The game consists of five episodes, released between April and November 2012. The iOS version of each episode followed shortly thereafter. Telltale has also published retail versions of the complete game.
The game takes place in the same fictional world as the comic, with events occurring shortly after the onset of the zombie apocalypse in Georgia. However, most of the characters are original to the game, which centers on university professor and convicted murderer Lee Everett, who helps to rescue and subsequently care for a young girl named Clementine. Kirkman provided oversight for the game's story to ensure it corresponded to the tone of the comic, but allowed Telltale to handle the bulk of the developmental work and story specifics. Three characters from the original comic book series make in-game appearances; Hershel Greene, Shawn Greene and Glenn Rhee.
The Walking Dead has been critically acclaimed, with reviewers praising the harsh emotional tone of the story and the emphatic connection established between Lee and Clementine. The game has won many awards, and has been named as one of the 2012's "Games of the Year" by several publications and gaming websites. More than one million unique players have purchased at least one episode from the series, with over 8.5 million individual episodes sold by the end of 2012, and its success has been seen as constituting a revitalization of the weakened adventure game genre. Telltale has announced that a second season will follow the initial five-episode series.
The Walking Dead is a point-and-click adventure game, played from a third-person perspective with a variety of cinematic camera angles, in which the player, as protagonist Lee Everett, works with a rag-tag group of survivors to stay alive. The player can examine and interact with characters and items, and must make use of inventory items and the environment. Throughout the game, the player is presented with the ability to interact with their surroundings, and options to determine the nature of that interaction. For example, the player may be able to look at a character, talk to that character, or if they are carrying an item, offer it to the character or ask them about it. According to Robert Kirkman, The Walking Dead game is focused more on developing characters and story, and less on the action tropes that tend to feature in other zombie-based games, such as Left 4 Dead.
Some parts of the game require timed responses from the player, often leading to significant decisions that will impact the game's story, in the manner of role-playing games (RPGs). Some conversation trees require the player to make a selection within a limited time, otherwise Lee will remain quiet, which can affect how other characters respond to him. Unlike other RPGs such as the Mass Effect or Fallout series, where choices fall on either side of a "good or evil" scale, the choices within The Walking Dead have ambiguous results, having an effect on the attitude of the non-player characters towards Lee. The player can opt to enable a "choice notification" feature, in which the game's interface indicates that a character has changed their disposition towards Lee as a result of these choices. In more action-based sequences, the player must follow on-screen prompts for quick time events so as to keep themselves or other characters alive. If the player dies, the game restarts from just prior to the QTE. Other timed situations involve major decisions, such as choosing which of two characters to keep alive.
Each episode contains five points where the player must make a significant decision, choosing from one of two available options; through Telltale's servers, the game tracks how many players selected which option and lets the player compare their choices to the rest of the player base. The game can be completed regardless of what choices are made in these situations; the main events of the story, as described below, will continue regardless of what choices are made, but the presence and behavior of the non-player characters in later scenes will be affected by these choices. The game does allow the player to make multiple saves, and includes a "rewind" feature where the player can back up and alter a previous decision, thus facilitating the exploration of alternate choices.